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      REPORT
      Virtual and Augmented Reality: Coming to a Headset Near You
      These new technologies have potential to be used in a wide variety of use cases, but the real question will be whether those use cases deliver adequate returns, and whether they are scalable.
      30th January 2018
      //Virtual and Augmented Reality: Coming to a Headset Near You

      Virtual reality and augmented reality — technologies that may be more closely associated with video games — are making their way into the insurance value stream.

      The use cases span marketing, training, claims handling, and risk assessment. Will the use cases play out and generate value?

      This Flash Insight Research Report defines these two separate but related technologies, lays out emerging use cases and suggests next steps for insurers.

      Numerous use cases exist across the areas of marketing, customer education, employee education, risk management, claims, and customer service. Carriers are examining those that will provide the best returns.

      Author
      Karlyn Carnahan
      Karlyn Carnahan
      Head of Insurance, North America
      Karlyn Carnahan
      Details
      Geographic Focus
      Asia-Pacific, EMEA, LATAM, North America
      Horizontal Topics
      Emerging Technologies
      Industry
      Life Insurance, Property & Casualty Insurance